Team PVP

Fight as team against the enemy! Capture zones, Secure loot and rule the battlefield!

This Server focuses on PVP as a Team and prevents friendly fire.

There are Classes with special abilities and different equipment kits (10 per class).

Additionally there is an economy system, that lets you buy higher class tiers and supplies.

Team PVP1 (Greece Map):

IP: unturned.broetchen-community.net

Port: 22444

Team PVP2 (PEI Map):

IP: unturned.broetchen-community.net

Port: 32444

Desert Team

Team Desert has yellow/tan clothes.

They are a military faction and try to capture zones to take over the battlefield. Their big enemy is Team Forest but Team Bandit is also becoming a dangerous force.

Forest Team

Team Forest has green clothes.

They are a military faction and try to capture zones to take over the battlefield. Their big enemy is Team Desert but Team Bandit is also becoming a dangerous force.

Bandit Team

Team Bandit has black clothes.

They are not a military faction and can’t capture zones. Team Bandit tries to fight and destruct the other teams. They get more money for kills and securing ID Tags of fallen soldiers.

Assault

Gear

– Assault Rifles
– Pistols
– Grenades
– Smoke Grenades

Type /class view Assault [Tier] to see the equipment of each Assault tier.

Abilities

Tier 1-5

+ 8% Damage with Assault Rifles

+ 5% Armor

Tier 6-10

+ 16% Damage with Assault Rifles

+ 9% Armor

Usage

The Assault is very powerfull for attacking positions. With their additional damage they can be very dangerous. Their extra armor make it hard to defeat them. The Assault is very good for fighting at low and medium range.

Support

Gear

– MGs / High Cap Assault Rifles
– Pistols
– Metal Plates
– Extra Ammo

Type /class view Support [Tier] to see the equipment of each Support tier.

Abilities

Tier 1-5

25% Magazin refill chance on kill

+ 18% Armor

Tier 6-10

50% Magazin refill chance on kill

+ 28% Armor

Usage

The Support is a very good defender. With all the ammo he can fire alot and also give suppressing fire to keep the enemy down. The strong armor keeps the Support alive for a long time.

Medic

Gear

– Shotguns
– MPs
– Extra Medicals
– Healgun (Modified Nailgun)

Type /class view Medic [Tier] to see the equipment of each Medic tier.

Abilities

Tier 1-5

+ 8 HP Healgun shot

Tier 6-10

+ 16 HP Healgun Shot

+ 5 % Self Heal

No bleeding

Usage

The Medic is all you need when you are wounded. They can cure everything, from wounds and bleeding to broken legs. They have enough medical supplies for a many soldiers. But the Medic can also fight. He is best at close range, but his MPs also allow fighting over medium ranges.

Recon

Gear

– DMRs/Rfiles
– Pistols
– Barricades

Type /class view Recon [Tier] to see the equipment of each Recon tier.

Abilities

Tier 1-5

+ 7% Damage with DMRs/Rifles

+ 15% Faster Supply Drops

Tier 6-10

+ 15% Damage with DMRs/Rifles

+ 25% Faster Supply Drops

Usage

The Recon fights on medium to long ranges. Recons do alot of damage with their rifles. The Recon is very good at supporting his mates over distance, he can spot and kill enemy threats.

Sniper

Gear

– Sniper Rfiles
– Shotguns
– Mines

Type /class view Sniper [Tier] to see the equipment of each Sniper tier.

Abilities

Tier 1-5

Sniper bullets break legs

– 14% Armor

Tier 6-10

Sniper bullets break legs

+ 12% Leg shot damage

– 8% Armor

Usage

The Sniper kills over the longest possible ranges. Snipers have a very deadly weapon. Once they see enemies on an empty field, the enemy is an easy target. The Sniper is best when fighting over long distances.

Technician

Gear

– Mps
– Pistols
– Repair tools

Type /class view Technician [Tier] to see the equipment of each Technician tier.

Abilities

Tier 1-5

5 HP/s current vehicle repair

5% Wheel repair chance each second

+ 8% Armor

Tier 6-10

10 HP/s current vehicle repair

15% Wheel repair chance each second

+ 16% Armor

Usage

The Technician has excellent repairing skills. Technicians can easily rarepair their current vehicle and prevent enemies from stopping it. Additionaly they have more armor and the equipment to fight over short and medium ranges.

Hunter (VIP)

Gear

– Bow
– MPs
– Explosive Arrows

Type /class view Hunter [Tier] to see the equipment of each Hunter tier.

Abilities

Tier 1-5

60% Arrow infection chance

40% Arrow bone break chance

30 seconds arrow infection duration

Tier 6-10

75% Arrow infection chance

25% Arrow bone break chance

44 seconds arrow infection duration

Usage

The Hunter can easily create chaos in the enemy rows. The Effect of the Hunter’s Special Arrows break every line of defense. The Hunter is perfect for hide and strike gameplay. The Hunter’s secondary MP allows them also to fight groups of enemies.

Thief (VIP)

Gear

– Pistols
– MPs
– Smokes
– Flashbangs

Type /class view Thief [Tier] to see the equipment of each Thief tier.

Abilities

Tier 1-5

Pistols can shoot guns out of hands

10% – 60% less damage while running

Tier 6-10

Pistols can shoot guns out of hands

+ 12% Arm shot damage

20% – 65% less damage while running

Usage

The Thief is perfect to distract the enemy and create chaos. With the the pistol the Thief can unarm any enemy and turn them into a defenseless target. His high fire rate MPs are very good to fight armored enemies.

Tank (VIP)

Gear

– Hell’s Fury
– Shotguns
– Smokes

– Much Ammo

Type /class view Tank [Tier] to see the equipment of each Tank tier.

Abilities

Tier 1-5

+ 52% Armor

Can not run

Tier 6-10

+ 62% Armor

Can not run

Usage

The Tank is the best choice for a frontal attack. Tank’s strong and heavy armor make them almost immortal. The Hell’s Fury makes is powerfull in any situation. For very low ranges he can also use the shotgun.

Ninja (VIP)

Gear

– Melee
– Pistols
– Smokes

– Flashbangs

Type /class view Ninja [Tier] to see the equipment of each Ninja tier.

Abilities

Tier 1-5

Teleport by punching

75m Teleport distance

Growing Damage from less than 40m distance

Tier 6-10

Teleport by punching

125m Teleport distance

Growing Damage from less than 55m distance

Usage

The Ninja is best at close ranges. With the teleport skills the Ninja can teleport around the enemy and attack from anywhere. The more close the Ninja is to the target, the more damage do the pistols. The Ninja can teleport and attack best in cities with alot of cover.

Breacher (VIP)

Gear

– Assault Rifles
– Explosive Ammo
– Shotguns
– Smokes
– Flashbangs

Type /class view Breacher [Tier] to see the equipment of each Breacher tier.

Abilities

Tier 1-5

+ 40% Explosion Armor

Shots always cause bleeding

Tier 6-10

+ 70% Explosion Armor

+ 6% Damage

Shots always cause bleeding

Usage

No cover is strong enough to resist the Breacher. With the Breacher’s explosive charges and bullets they break any barricade. The strong explosion armor makes it easy to survive any explosion.

Stealth (VIP)

Gear

– MPs
– Pistols
– Smokes
– Flashbangs
– Suppressors

Type /class view Stealth [Tier] to see the equipment of each Stealth tier.

Abilities

Tier 1-5

+ 6% Damage

Unlimited Suppressors

+30% Armor when less than 50% Health and prone

Tier 6-10

+ 12% Damage

Unlimited Suppressors

+50% Armor when less than 50% Health and prone/crouched

Usage

The Stealth operates in silence. They strike out of the dark with their always suppressed weapons. Their higher damage make them an unpredictable target. Stealth should stay in cover to be harder to hit and kill.

Dictator (VIP)

Gear

– Assault Rifles
– Pistols
– Smokes

Type /class view Dictator [Tier] to see the equipment of each Dictator tier.

Abilities

Tier 1-5

+ 5% Damage and + 5% Armor for members in 25m range

Second Chance with 55 HP at death

Tier 6-10

+ 10% Damage and + 10% Armor for members in 25m range

Second Chance with 100 HP at death

Usage

The Dictator Class is the best choice for team players. Dictators buff the players around them and create a powerfull group of players. Additionally the Dictator Class is not easy to kill as it gets a second chance upon death.

[1] Private [PV1]: 0 XP

[2] Private First Class [PFC]: 50 XP + 25 -K-

[3] Specialist [SPC]: 200 XP + 50 -K-

[4] Corporal [CPL]: 400 XP + 50 -K-

[5] Sergeant [SGT]: 800 XP + 60 -K-

[6] Staff Sergeant [SSG]: 1200 XP + 70 -K-

[7] Sergeant First Class [SFC]: 1600 XP + 80 -K-

[8] Master Sergeant [MSG]: 2000 XP + 100 -K-

[9] First Sergeant [1SG]: 2500 XP + 100 -K-

[10] Sergeant Major [SGM]: 3000 XP + 150 -K-

[11] Command Sergeant Major [CSM]: 3500 XP + 200 -K-

[12] Sergeant Major of the Army [SMA]: 4000 XP + 300 -K-

[13] Second Lieutenant [2LT]: 5000 XP + 400 -K-

[14] First Lieutenant [1LT]: 6000 XP + 550 -K-

[15] Captain [CPT]: 7000 XP + 600 -K-

[16] Major [MAJ]: 9000 XP + 700 -K-

[17] Lieutenant Colonel [LTC]: 12000 XP + 700 -K-

[18] Colonel [COL]: 15000 XP + 800 -K-

[19] Brigadier General [BG]: 18000 XP + 1000 -K-

[20] Major General [MG]: 22000 XP + 1100 -K-

[21] Lieutenant General [LTG]: 26000 XP + 1400 -K-

[22] General [GEN]: 30000 XP + 1600 -K-

[23] General of the Army [GA]: 40000 XP + 2000 -K-

Map Locations

Desert Spawn:

Tsagkarada Camp

Forest Spawn:

Karpenissi Mine

Bandit Spawns:

Random

Tradezone:

Farsala

Capture zones:

Trikala, Gregolimano Farm

Desert Spawn:

Belfast Airport

Forest Spawn:

Stratford

Bandit Spawns:

Random

Tradezone:

Charlottetown

Capture zones:

Wiltshire Farm, Wellington Farm

Desert Spawn:

Camp Oleksandr

Forest Spawn:

Volk Military Base

Bandit Spawns:

Random

Tradezone:

Moscow

Capture zones:

Novobirsk, Krovi Estate