
Gear
– Assault Rifles
– Pistols
– Grenades
– Smoke Grenades
Type /class view Assault [Tier] to see the equipment of each Assault tier.
Abilities
Tier 1-5
+ 8% Damage with Assault Rifles
+ 5% Armor
Tier 6-10
+ 16% Damage with Assault Rifles
+ 9% Armor
Usage
The Assault is very powerfull for attacking positions. With their additional damage they can be very dangerous. Their extra armor make it hard to defeat them. The Assault is very good for fighting at low and medium range.

Gear
– MGs / High Cap Assault Rifles
– Pistols
– Metal Plates
– Extra Ammo
Type /class view Support [Tier] to see the equipment of each Support tier.
Abilities
Tier 1-5
25% Magazin refill chance on kill
+ 18% Armor
Tier 6-10
50% Magazin refill chance on kill
+ 28% Armor
Usage
The Support is a very good defender. With all the ammo he can fire alot and also give suppressing fire to keep the enemy down. The strong armor keeps the Support alive for a long time.

Gear
– Shotguns
– MPs
– Extra Medicals
– Healgun (Modified Nailgun)
Type /class view Medic [Tier] to see the equipment of each Medic tier.
Abilities
Tier 1-5
+ 8 HP Healgun shot
Tier 6-10
+ 16 HP Healgun Shot
+ 5 % Self Heal
No bleeding
Usage
The Medic is all you need when you are wounded. They can cure everything, from wounds and bleeding to broken legs. They have enough medical supplies for a many soldiers. But the Medic can also fight. He is best at close range, but his MPs also allow fighting over medium ranges.

Gear
– DMRs/Rfiles
– Pistols
– Barricades
Type /class view Recon [Tier] to see the equipment of each Recon tier.
Abilities
Tier 1-5
+ 7% Damage with DMRs/Rifles
+ 15% Faster Supply Drops
Tier 6-10
+ 15% Damage with DMRs/Rifles
+ 25% Faster Supply Drops
Usage
The Recon fights on medium to long ranges. Recons do alot of damage with their rifles. The Recon is very good at supporting his mates over distance, he can spot and kill enemy threats.

Gear
– Sniper Rfiles
– Shotguns
– Mines
Type /class view Sniper [Tier] to see the equipment of each Sniper tier.
Abilities
Tier 1-5
Sniper bullets break legs
– 14% Armor
Tier 6-10
Sniper bullets break legs
+ 12% Leg shot damage
– 8% Armor
Usage
The Sniper kills over the longest possible ranges. Snipers have a very deadly weapon. Once they see enemies on an empty field, the enemy is an easy target. The Sniper is best when fighting over long distances.

Gear
– Mps
– Pistols
– Repair tools
Type /class view Technician [Tier] to see the equipment of each Technician tier.
Abilities
Tier 1-5
5 HP/s current vehicle repair
5% Wheel repair chance each second
+ 8% Armor
Tier 6-10
10 HP/s current vehicle repair
15% Wheel repair chance each second
+ 16% Armor
Usage
The Technician has excellent repairing skills. Technicians can easily rarepair their current vehicle and prevent enemies from stopping it. Additionaly they have more armor and the equipment to fight over short and medium ranges.

Gear
– Bow
– MPs
– Explosive Arrows
Type /class view Hunter [Tier] to see the equipment of each Hunter tier.
Abilities
Tier 1-5
60% Arrow infection chance
40% Arrow bone break chance
30 seconds arrow infection duration
Tier 6-10
75% Arrow infection chance
25% Arrow bone break chance
44 seconds arrow infection duration
Usage
The Hunter can easily create chaos in the enemy rows. The Effect of the Hunter’s Special Arrows break every line of defense. The Hunter is perfect for hide and strike gameplay. The Hunter’s secondary MP allows them also to fight groups of enemies.

Gear
– Pistols
– MPs
– Smokes
– Flashbangs
Type /class view Thief [Tier] to see the equipment of each Thief tier.
Abilities
Tier 1-5
Pistols can shoot guns out of hands
10% – 60% less damage while running
Tier 6-10
Pistols can shoot guns out of hands
+ 12% Arm shot damage
20% – 65% less damage while running
Usage
The Thief is perfect to distract the enemy and create chaos. With the the pistol the Thief can unarm any enemy and turn them into a defenseless target. His high fire rate MPs are very good to fight armored enemies.

Gear
– Hell’s Fury
– Shotguns
– Smokes
– Much Ammo
Type /class view Tank [Tier] to see the equipment of each Tank tier.
Abilities
Tier 1-5
+ 52% Armor
Can not run
Tier 6-10
+ 62% Armor
Can not run
Usage
The Tank is the best choice for a frontal attack. Tank’s strong and heavy armor make them almost immortal. The Hell’s Fury makes is powerfull in any situation. For very low ranges he can also use the shotgun.

Gear
– Melee
– Pistols
– Smokes
– Flashbangs
Type /class view Ninja [Tier] to see the equipment of each Ninja tier.
Abilities
Tier 1-5
Teleport by punching
75m Teleport distance
Growing Damage from less than 40m distance
Tier 6-10
Teleport by punching
125m Teleport distance
Growing Damage from less than 55m distance
Usage
The Ninja is best at close ranges. With the teleport skills the Ninja can teleport around the enemy and attack from anywhere. The more close the Ninja is to the target, the more damage do the pistols. The Ninja can teleport and attack best in cities with alot of cover.

Gear
– Assault Rifles
– Explosive Ammo
– Shotguns
– Smokes
– Flashbangs
Type /class view Breacher [Tier] to see the equipment of each Breacher tier.
Abilities
Tier 1-5
+ 40% Explosion Armor
Shots always cause bleeding
Tier 6-10
+ 70% Explosion Armor
+ 6% Damage
Shots always cause bleeding
Usage
No cover is strong enough to resist the Breacher. With the Breacher’s explosive charges and bullets they break any barricade. The strong explosion armor makes it easy to survive any explosion.

Gear
– MPs
– Pistols
– Smokes
– Flashbangs
– Suppressors
Type /class view Stealth [Tier] to see the equipment of each Stealth tier.
Abilities
Tier 1-5
+ 6% Damage
Unlimited Suppressors
+30% Armor when less than 50% Health and prone
Tier 6-10
+ 12% Damage
Unlimited Suppressors
+50% Armor when less than 50% Health and prone/crouched
Usage
The Stealth operates in silence. They strike out of the dark with their always suppressed weapons. Their higher damage make them an unpredictable target. Stealth should stay in cover to be harder to hit and kill.

Gear
– Assault Rifles
– Pistols
– Smokes
Type /class view Dictator [Tier] to see the equipment of each Dictator tier.
Abilities
Tier 1-5
+ 5% Damage and + 5% Armor for members in 25m range
Second Chance with 55 HP at death
Tier 6-10
+ 10% Damage and + 10% Armor for members in 25m range
Second Chance with 100 HP at death
Usage
The Dictator Class is the best choice for team players. Dictators buff the players around them and create a powerfull group of players. Additionally the Dictator Class is not easy to kill as it gets a second chance upon death.